Pin Reporter – Led Zeppelin (Premium) Led Zeppelin Premium (Stern 2020) What’s the story? * Problem with a Game Gameplay Tips & History General Feedback / Question Feedback & Questions Your question or feedback: Problems Is the game still playable? * Yes No Not Sure What’s the issue? * Ball stuck / lost Game error / crash Damage / issue with playfield Gameplay problem (shots not registering, etc.) Won’t start game Other Describe the issue – you can add photos below too: * Add a photo: Drop a file here or click to upload Choose File Maximum file size: 10MB ACHIEVEMENT UNLOCKED! SWEET! What’s your high score, personal best, or achievement? Paragraph Prove it with a photo! Drop a file here or click to upload Choose File Maximum file size: 10MB History & Tips Game History Released in 2020 by Stern Design by Steve Ritchie Code by Dean Grover, Raymond Davidson, and Tim Sexton Trivia: first game with Expression Lights – RGB LEDs down each side with custom light shows programed to each song About THIS Game Halographic aluminum flippers from Precision Pinball – increased accuracy and power over standard flippers Speaker & undercab lighting synced to Expression Lights from Ninjacamp mods. Other upgrades: upgraded speakers & sub, concert topper Tips & Strategy Just keep hitting the lit shots. Each song has it’s own synced shots, and each one hit makes the next more valuable. There’s a lot more strategy to big scores, but at it’s most basic just jam to the music and hit what’s lit! Left Ramp x3 = Multiball Left scoop start Tours – hit it early. These are simple goals like hitting x numbers of ramps – finish the goal and the scoop lights again to start Tour Multiball. Start a tour early and you’ll usually get the multiball ready without having to focus on it. Complete LED and ZEP to raise the Electric Magic Spinner. Once it’s up, hit the spinner to charge it for a ball lock to start either EM Multiball or Frenzy. It’s a game about combos. Hit a ramp or loop, and you’ll see the red combo area light on most of the others. Hitting any of the targets (LED, ZEP, ROCK, and Ball Save) during a combo “collects” it. You can also use the action button when lit to collect a combo – important if you build a big one that may time out before hitting the target to collect. Clear all the targets mentioned above and you can shoot the Icarus target to multiply ALL scoring for 25 seconds, with the multiplier based on the combos you’ve collected. Detailed rule sheet @ Tilt Forums Your Email: Required only if you want to be entered for prizes, but we’ll never sell your address to spammers. If you are human, leave this field blank. Submit