Pin Reporter – Godzilla (Premium)
Godzilla Premium, Stern 2021

Godzilla Premium, Stern 2021

What’s the story?

Feedback & Questions

Problems

Is the game still playable?
What’s the issue?
Maximum upload size: 10MB

ACHIEVEMENT UNLOCKED!

Maximum upload size: 10MB

History & Tips

Game History

  • Released in 2021 by Stern
  • Design by Keith Elwin
  • Code by Lyman Sheets
  • Pinside #1 rated pinball

About THIS Game

  • Halographic aluminum flippers from Precision Pinball – increased accuracy and power over standard flippers
  • Tons of cool upgrades – Upgraded speakers, “flaming” speaker and undercab lights, flashing tesla coils, lit UFO and backbox, upgraded building models and more

Tips & Strategy

  • Just keep hitting the lit shots. That’s basic modern pinball. Note the different colors – usually hitting enough shots of the same color will start something cool!
  • Hit both ramps, then the “scoop” to start battles: Each battle requires different lit shots. Gigan for instance is just 8 ramps and is a good place to start if you’re new.
  • Hit ramps and the building enough to start locking balls at the building for Godzilla Multiball.
  • MechaGodzilla Multiball: Hit the spinner enough and it will turn to expose three targets. Clear those and it will turn back to the spinner – one more shot starts multiball. Alternate light blue shots and targets to build the super jackpot.
  • Tank and Bridge Multiball: Make a point to hit the green tank shots and the orange bridge shot (the magnet by the bridge) when lit. Enough of these and you can start Tank Multiball (at the scoop) or Bridge Multiball (look for the ramp with the red light on the sign). 
  • Hitting the center spinner (right of the building) enough charges your Heat Ray. When the action button is flashing, you can hold it down to collect ALL lit shots. Great in multiball or battles!
  • Jet Fighter AttackRolling through the right and left inlanes light the three missiles on each side (hitting ramps will do this). When all six are lit, three red shots will cycle around the playfield. Hit them for big points – 5 shots lights an Ally, 10 nets an extra ball!
  • Allies: Lots of different things can light the Ally at the scoop; hitting the scoop will collect whichever ones are flashing. Mothra gives a ball save at the right outlane. Anguirus lets you add a ball during multiballs by pressing the action button – save it until you drain your last one to keep going!
  • Detailed rule sheet @ Tilt Forums
Required only if you want to be entered for prizes, but we’ll never sell your address to spammers.